
I personally HATE and DESPISE this method of correction, however, it is beneficial. The woman is ordered to stand facing the wall silently for a time designated by her HOH, to reflect on behavior and choices that need to be corrected. A time out is exactly what it sounds like. The game goes until a REAL win condition has been met, or perhaps if you've run out of time on your timer three times.A time out can be a very effective and humbling experience when administered properly. When the timer runs out, you finish resolving any chain in place, then pass the turn without doing anything further. Make em different shapes so you can't accidentally press one over the other by mistaking, but if you do, that's that. Make it an audible click so you know your opponent has pressed the button. This button pauses your opponents timer, and then you press it again to continue when both players finish chaining off of each other (not turn player's chains on himself, like thunder dragon). The other is a "hold" button which you MUST press when considering a response to an activation, whether you do or don't. One is an "end turn" button, which means you are done. 3 or 4 minutes, with 2 buttons for each player. However, another idea is a timer similar to ones used in chess. Pretty much just what a lot of people are saying Konami's Remote Duel Discord Server Unofficial Simulators SimulatorĮpisode availablity and sub/dub status may differ between websites.ġ: Turn player finishes his turn, then his opponent goes. KDE NA KDE EU (includes Australia/New Zealand, Middle East, South Africa) Remote Duel
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